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Channel: Na’Tosha Bard — Unity Technologies Blog
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Build Engineering and Infrastructure: How Unity Does It

Hello!  I’m Na’Tosha and I’m the Build and Infrastructure Developer here at Unity Technologies.  While speaking with users at the awesome Unite 2011, I had several people ask me to write a blog post...

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Unity 4: Linux Publishing Preview: What, How, and Wherefore

Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unity 4.0′s Linux publishing preview – so are we! We worked very...

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Introducing Humble Indie Bundle 6 . . . featuring Rochard!

Hey! It’s your resident Penguin Pushers here, and we’ve got some exciting news! Humble Indie Bundle 6 is launching today, featuring Rochard: this is the first time ever that a Humble Bundle has...

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Linux Publishing in Unity 4.0

It’s Na’Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released — with a publishing option for Linux! For those of us who have been working on this port, this...

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Katana: Leveraging Open-Source Tools for Continuous Integration

Hi!  I am Na’Tosha, and, although most people know me as one of the people on the Linux Platform team here at Unity, my main job is working as the Lead Software Developer on the Build &...

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More Open-Source Initiatives from Unity

Our community is full of users who rely on Unity — whether it be for work, for play, or both. Knowing that, we’ve been thinking about new ways we can engage our community and provide a better user...

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Getting Started as a Contributor to our Open-Source Projects

Unity and Open-Source Last month at Unite, we announced our Open-Source initiative, where we will be opening the source to various components of Unity (along with other helpful tools and samples) in...

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4.6 is Released with Source for UI System!

Today, we are delighted to release the awesome Unity 4.6, which contains our new UI system as the headline feature. The release cycle has indeed been long, but we’ve taken the time needed to work with...

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The State of Unity on Linux

Hello lovely people! Last week at Unite Europe, the Unity roadmap was made public, and it included a highly-voted feature on our feedback site: a Linux port of the Unity editor.  This past weekend I...

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Unity Comes to Linux: Experimental Build Now Available

Hello again, lovely people! Last month, I wrote a blog post detailing our plans for Unity on Linux.  Well, I’m back again to tell you the big day has come; today we’re releasing an experimental build...

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Do You Want to Make Your Studio More Diverse?

Hi, I’m Na’Tosha!  I work as Lead of Engineering Tools in R&D here at Unity, and I write and tweet about various things.  One of the issues I’m most passionate about is actually a social issue: how...

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